I'm not sure this is even post-worthy if not only to remind engineers that today's world requires a keen sense of usability and user experience design as a fundamental input requirement, regardless of how much tech and gadgetry can be taken advantage of.

For instance, this set of concept drawings claim to take advantage of the edge-to-edge screen design, but how could anyone realistically hold it without constantly triggering the screen? Maybe it's the phone of choice for Calista Flockhardt, but anyone with any skin on their hands (guilty as charged over here) would go nuts after 10 minutes with a design like this.  But the drawings sure are fun to look at!

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Tags: iphone, ux
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